CSP Game engine startup logfile
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10:54:12: reading start.cfg...
10:54:12: Determined first level CSL path
10:54:12: Successfully ChangeDir-ed into level folder
10:54:12: Successfully analyzed CSL file
10:54:13: Successfully tested Video Codec support
10:54:13: Successfully loaded keymap
10:54:13: Successfully set key names
10:54:13: Successfully set Apptitle
10:54:13: Successfully set variables of main cfg file (cam wobble, mouse speed etc.)
10:54:14: Successfully set Graphics3D mode in 1280/960/32/1
10:54:14: Successfully intinalized GUI 1
10:54:15: Successfully loaded and set main and isdocument font
10:54:15: Successfully loaded system sounds
10:54:15: Opening game intro movie...
10:54:16: Start drawing game intro movie... 
10:54:18: Stop drawin movie. Will close movie handle...
10:54:18: Success.
10:54:18: Successfully stopped and freed optional movie sound, if any.
10:54:18: Successfully initialized GUI 2
10:54:18: Successfully passed MAIN Reentrance Point ---------------------------------
10:54:18: Successfully initialized sniper scope view mask
10:54:18: Successfully (re)initialized variables
10:54:19: Successfully set up GUI2 3D stuff
10:54:20: Successfully set up inventory interface
10:54:25: Successfully (re)loaded isdocument bg image
10:54:25: Successfully loaded codelock sounds
10:54:25: Successfully set default font
10:54:25: Successfully initialized CPE particle emitter
10:54:25: Successfully set max_interior to 1000
10:54:25: Successfully dimed level objects arrays
10:54:25: Successfully loaded system sounds 2
10:54:28: Successfully initialized music soundtrack player
10:54:28: Will play level intro movie...
10:54:28: Will open movie...
10:54:28: Will draw movie...
10:54:35: Stop drawing movie
10:54:35: Successfully closed movie.
10:54:39: Successfully set collision actions
10:54:39: Successfully loaded scaling settings
10:54:39: Successfully loaded startposition
10:54:39: Successfully loaded camera settings
10:54:39: Successfully created 3D listener
10:54:39: Successfully initialized 'moon' light and ambientlight
10:54:39: Successfully initialized gloom fx
10:54:39: Successfully initialized footstep sounds engine
10:54:39: Successfully loaded filenames for light flares
10:54:39: Successfully loaded filenames for doors
10:54:39: Successfully loaded waypoint data
10:54:39: Start LOADING part
10:54:39: Successfully created pseudo shadow texture
10:54:41: Successfully loaded NPC animeshes and their settings
10:54:41: Successfully loaded players weapons
10:54:43: Successfully loaded a level described in level1.cs2
10:54:43: Successfully loaded skybox, if any
10:54:44: Successfully loaded and edited bullet decal texture
10:54:44: Successfully set up hud elements
10:54:44: Successfully loaded enemy view range
10:54:44: Successfully loaded bonus collection mandatory flag
10:54:44: Successfully loaded underwater sound
10:54:44: Successfully loaded c4 mesh, ticker and explosion sounds
10:54:44: Successfully initialized ismirror objects
10:54:44: Successfully determined footstep surfaces
10:54:44: Successfully determined water caustics surfaces
10:54:44: Successfully loaded animated water textures waterstripb.bmp and waterstripc.bmp
10:54:45: Successfully clusterized mesh (if requested)
10:54:45: Successfully initialized system particles (non CPE)
10:54:45: Successfully recreated listener
10:54:45: Successfully loaded cursor bmp
10:54:45: Successfully loaded options settings
10:54:58: Successfully Pre-Cached 3D Scene
10:54:58: Successfully loaded language file (game text)
10:54:59: Successfully started 3D sounds
10:54:59: Successfully initialized GAME ENGINE
10:54:59: Starting Mainloop...
10:55:22: User has choosen: End
10:55:22: Will execute END
