
CSP FPS Game Engine V.6.0 Demo Release
**************************************

For help press F1 during the game. Do not edit the CFG files in this folder.
(In case screensettings.bat doesn't offer your prefered monitor resolution, 
you may edit "csp_config.cfg" with notepad).

In the long tradition of the engine project this is yet another playable demo.

Please note: I don't have the time or the skills to make a professional looking
level design that can be compared with tripple A game releases, therefor the 
art content quality of this demo is not representative for the engine.

The Movies that are played are VERY reduced to keep the download size small.
The framerate of the intro movie is 1 FPS, so for some reason you need to press 
the ESC key for more than 1 second to skip the movie :).

This map is some sort of an outdoor area, that is not very fast. The engine is rather 
designed for indoor maps and expects a low camera range to gain high speed. Noneless 
this outdoor scene shows the capabilities and it may be playable on a machine that 
isn't very slow.

Most important new features, compared to the previous demo 5 release are:

Multiple level endings allow nonlinear story
Hazardous zones
Userdefined particle emitters
Optional bloom filter system
Trigger events and animations by distance
Optimized loading using instances
Better movie support, alternative movie soundtrack sources
Individual materialbased footsteps
Several toolset enhancements
New content creation tools (RayMesh, TreeCreator, ParticleEditor)
Language configuration file
Misc. bugfixes

Special Thanks to Wolfgang "Wolle" Schall (webmaster@blitzblaster.de) who kindly 
provided the Music Soundtrack for this Demo. 


For more information visit www.melog.ch/dropper/

